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🚀 Unique Testing and Training Platform

SensiBallVR holds unique importance among sports technologies as both a testing and training tool. Its dual-function design, which both assesses and develops football players' cognitive abilities, is unmatched.

4 Basic System Components

The only platform that combines both testing and training features in sports technology

Test System

Standardized measurement tools and objective assessments are used for 11 different cognitive abilities.

Training System

Personalized VR training systematically develops every skill.

Neuroscience-Based

It is a system based on the Perception-Action Coupling principle that trains the brain and body as a whole.

Reporting

Progress and development processes are automatically reported, and customized data analysis is provided to coaches.

Sensiball VR

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Basic PackageThe aim is to assess basic cognitive abilities.
  • Multi-Object Tracking
  • Cognitive Flexibility
  • Shoulder Scan
  • Target Perception
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Sensiball VR

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Expanded PackageAn Expanded Cognitive Ability Analysis is Planned.
  • Basic Package +
  • Selective Attention
  • Environmental Perspective
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Sensiball VR

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Complete PackageComplete Cognitive Profile Assessment and Analysis
  • 13 Cognitive Ability Tests in One Place
  • The Most Comprehensive Assessment
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Training Packages

4 Strategic Training Blocks
96
Total Training
1000+
Training Scenarios
12
Scenario/Training
20-25
Minute/Session

Scenarios Specifically for the 4-Year-Old Age Group

7-9 years old Basic Skills
10-12 years old Growth Period
13-15 years old Special Technique
16+ Years Old Professional

* Detailed age group, development system programmed according to the complexity of skills

1
BLOCK 1 Basic Technical Skills
7-28 Training
5 Scan Types + 1 Cognitive Task
⚡ Main Objectives:
  • Expansion for basic scanning skills
  • Dribbling and passing skills
  • Basic game rules and principles
  • Visual and tactile perception
  • Speed and agility skills
🧠 Cognitive Development:
  • Concentration skills
  • Short-term memory
  • Intra-group communication
  • Working with time/error constraints
  • Environmental awareness
2
BLOCK 2 Complex Screening Skill
29-49 Training
5 Scan Types + 2 Cognitive Tasks
⚡ Main Objectives:
  • Double-sided complex scanning
  • Rapid decision-making development
  • Ball-handling and non-ball-handling skills
  • Variable applied skills
🎯 Areas for Development:
  • Awareness and attention
  • Complex situation analysis
  • Complex situation analysis
  • Double-surface concentration
3
BLOCK 3 Special Technical Skills
50-73 Training
5 Scans + 2 Tasks + Non-Dominant Foot
⚡ Main Objectives:
  • Acceleration and braking
  • Detailed foot development of blocks
  • Movement and position without a top
  • Faster and less contact
🏃 Non-Dominant Foot:
  • Coordination and balance
  • Wide surface capabilities
  • Tactical use
⚽ Tactical Development:
  • Offense and Defense
  • Advanced decision-making skills
  • Positional coordination
4
BLOCK 4 Game Intelligence Skills
74-96 Training
In-Game Tactical Decision Mechanism
⚡ Main Objectives:
  • Game pattern development
  • Original and creative game
  • Broad vision, synchronization
  • Mental resilience
🌟 Expert Series:
  • Individual decision-making
  • Emotional control
  • Tactical player analysis
  • Leadership skills
SENSIBALL VR

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